With the continual introduction of new media technologies into society every day, culture intersects and impact’s on these technologies as they continue to develop. The concept of cultural technologies can be explained as understanding technologies as cultural forms and not just as material forms that impact on culture. Flew (2005, 21), describes cultural technologies in three levels of understanding, “understanding technologies not simply as physical objects, tools, and artifacts, but also in terms of the content they produce and distribute, and the systems of knowledge and social meaning that accompany their use and development.” The interaction of technologies between Flew’s three levels of understanding means that technologies intersect with cultures.
To simplify the three levels of understanding cultural technologies, the first level of technologies is identified as tools and artifacts as the level of aesthetics, for example the physical network of the Internet. The second level is technologies as contexts of use like browsing, bookmarking or blogging, sites such as del.icio.us or blogger. The third level is technologies as systems of knowledge, the process of creating meaning from content found.
Within this process the term technocultures is developed to describe these understandings. There are technocultural choices of the different forms of new media. Whether there is a passive audience or participating users; if it is one-to-one communication or many-to-many; if the media form is controlled by business interests or user interests; and if it is a unified culture or diverse communities. Examples of these choices are with television, which is a form of one-way communication to a one-to-many large passive audience, with only a small number of active producers. This is different to user-driven websites like YouTube, which is a form of two-way communication on a many-to-many scale for small niche audiences with a large number of contributors.
Although all new media forms are technoculturally different, they lead to “increased person freedom, reduced social hierarchy, enhanced possibilities for leisure, and a greater quality of social interaction and communication resulting from new media technologies” (Flew, 2005, 21). These new media technologies of technocultures can only develop in the networked environment. Within the networked environment is the network model whereby users must seek information in an information pull rather than knowledge push. Within this environment anyone can publish causing a large coverage of topics. However there is also some risks involved in new forms of user-driven media like a lack of authority, reliability, security or trust.
The networked environment is the present and future of new media technologies. With an abundance of information with universal media access, technocultures are only going to continue to develop. As everything is subject to reinterpretation, the quantity and quality of information available to users will continue to develop and change systems of knowledge understood by audiences.
References:
Flew, T. 2005. New Media as Cultural Technologies. in Flew, T. New Media: An Introduction. Melbourne: Oxford University Press. pp. 20-38